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ConfituraMan[DFL] src and dst in different lighting conditions
#1
i have a a source and destination material that's set in different lighting conditions, both dark, but one has a blueish outside day-for-night tint and the other one a warm yellow interior lamp tint.

do i have anything to consider? i just started and i am aat around 1000 it, the 5th coloumn is now more blue (src) than yellow (dst). will it change or do i have to change settings now or later?



Code:
===== Model summary =====
== Model name: SAE
==
== Current iteration: 0
==
== Model options:
== |== write_preview_history : True
== |== batch_size : 4
== |== sort_by_yaw : True
== |== random_flip : False
== |== resolution : 128
== |== face_type : f
== |== learn_mask : True
== |== optimizer_mode : 1
== |== archi : df
== |== ae_dims : 512
== |== e_ch_dims : 42
== |== d_ch_dims : 21
== |== multiscale_decoder : False
== |== ca_weights : True
== |== pixel_loss : False
== |== face_style_power : 0.0
== |== bg_style_power : 0.0
== |== apply_random_ct : False
== Running on:
== |== [0 : GeForce GTX 1070]
=========================
#2
I deally you want a data_src with different lighting conditions, so if you have more src photos, add them.

Near the end of your training turn on == |== apply_random_ct : False (change to true). - train for another 60 minutes

This should fix it before you convert.
~ Fake it till you make it ~
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#3
cool thanks.

can i add src material when the training already started? i guess the image numbering is not important in the src folder then.
#4
The dst sene has "mostly" a warm yellow tint. I activated random ct. The rendered face picked up the color very quickly. but the original dst face has got some blueish parts from an exterior night light.  

This hasn't been picked up yet. I started with face_style and background_style: 0.1, 0.2

anything else i could do?

image attached.

Edit: I pushed face and background style to 0.4 and I am beginning to see that part to blue.
#5
I've done color correction in a video editor before feeding it into DFL. That seems to help.

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